Just include them manually....

This commit is contained in:
redpolline 2025-01-31 04:39:35 -05:00
parent 005c224408
commit a0215595e3

View file

@ -117,7 +117,7 @@ def generate_common(include_arch, linker_arch, steam_api_name, steamclient_name)
out += generate_common(includes_32, linker_32, "steam_api.dll", "steamclient.dll")
out += cl_line_exe(files_from_dir("./", "lobby_connect.cpp") + lobby_connect_args + normal_build_args + release_build_args + includes_32 + proto_deps + steam_deps + files_from_dir("dll", ["flat.cpp", "dll.cpp"]) + normal_linker_libs + ["Comdlg32.lib", "user32.lib"], linker_32 + ["/debug:none", "/OUT:release\lobby_connect\lobby_connect.exe"])
out += cl_line_exe(files_from_dir("./", "lobby_connect.cpp") + files_from_dir("dll", "flat.cpp") + files_from_dir("dll", "dll.cpp") + lobby_connect_args + normal_build_args + release_build_args + includes_32 + proto_deps + steam_deps + normal_linker_libs + ["Comdlg32.lib", "user32.lib"], linker_32 + ["/debug:none", "/OUT:release\lobby_connect\lobby_connect.exe"])
out += cl_line_exe(files_from_dir("steamclient_loader", ".cpp") + ["advapi32.lib", "user32.lib"] + normal_build_args, ["/debug:none", "/OUT:release\experimental_steamclient\steamclient_loader.exe"])