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Fixed typo in DX12 & reorder hook call.
Should call the Present function before hooking DX cause DX also hook Present even if the hook is disabled by Renderer_Detector before initializing the DX hook.
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78e57f0693
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622c435cb7
2 changed files with 5 additions and 6 deletions
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@ -58,9 +58,6 @@ void DX12_Hook::resetRenderState()
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void DX12_Hook::prepareForOverlay(IDXGISwapChain* pSwapChain)
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{
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pSwapChain->GetDesc(&sc_desc);
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IDXGISwapChain3* pSwapChain3;
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pSwapChain->QueryInterface(IID_PPV_ARGS(&pSwapChain3));
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if (!initialized)
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{
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@ -204,7 +201,7 @@ void DX12_Hook::loadFunctions(ID3D12CommandQueue* pCommandQueue, ID3D12GraphicsC
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{
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void** vTable;
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vTable = *reinterpret_cast<void***>(pCommandList);
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vTable = *reinterpret_cast<void***>(pCommandQueue);
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#define LOAD_FUNC(X) (void*&)X = vTable[(int)ID3D12CommandQueueVTable::X]
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LOAD_FUNC(ExecuteCommandLists);
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#undef LOAD_FUNC
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