mirror of
https://gitlab.com/Mr_Goldberg/goldberg_emulator.git
synced 2025-12-16 17:08:24 +01:00
Fix CI to use BAT files only for win build.
For consistency have the CI use the same build path as the end-user builds. Use where.exe from wine-10.0. CI's version is a stub. Use one that actually works, until the CI gets updated.
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abd8300d47
commit
611cf69206
13 changed files with 885 additions and 304 deletions
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@ -1,36 +1,141 @@
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@echo off
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cd /d "%~dp0"
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IF NOT EXIST build ( mkdir build )
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IF NOT EXIST build\experimental_steamclient ( mkdir build\experimental_steamclient )
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IF NOT EXIST build\experimental_steamclient\debug ( mkdir build\experimental_steamclient\debug )
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IF NOT EXIST build\experimental_steamclient\debug\x86 ( mkdir build\experimental_steamclient\debug\x86 )
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IF NOT EXIST build\experimental_steamclient\debug\x64 ( mkdir build\experimental_steamclient\debug\x64 )
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IF EXIST build\experimental_steamclient\debug\x86\*.* ( DEL /F /S /Q build\experimental_steamclient\debug\x86\*.* )
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IF EXIST build\experimental_steamclient\debug\x64\*.* ( DEL /F /S /Q build\experimental_steamclient\debug\x64\*.* )
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SET OLD_DIR=%cd%
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IF NOT "%1" == "" ( SET JOB_COUNT=%~1 )
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IF NOT DEFINED BUILT_ALL_DEPS ( call generate_all_deps.bat )
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IF EXIST build\experimental\steamclient\debug\x86\*.* ( DEL /F /S /Q build\experimental\steamclient\debug\x86\*.* )
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IF EXIST build\experimental\steamclient\debug\x64\*.* ( DEL /F /S /Q build\experimental\steamclient\debug\x64\*.* )
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IF NOT EXIST debug ( mkdir debug )
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IF NOT EXIST debug\experimental_steamclient ( mkdir debug\experimental_steamclient )
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IF EXIST debug\experimental_steamclient\*.* ( DEL /F /S /Q debug\experimental_steamclient\*.* )
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call build_set_protobuf_directories.bat
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setlocal
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IF DEFINED SKIP_X86 GOTO LK_X64
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"%PROTOC_X86_EXE%" -I.\dll\ --cpp_out=.\dll\ .\dll\net.proto
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call build_env_x86.bat
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SET OLD_DIR=%cd%
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cd build\experimental_steamclient\debug\x86
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cl %OLD_DIR%/dll/rtlgenrandom.c %OLD_DIR%/dll/rtlgenrandom.def
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cl /LD /I%OLD_DIR%/ImGui /I%OLD_DIR%/%PROTOBUF_X86_DIRECTORY%\include\ /DSTEAMCLIENT_DLL /DCONTROLLER_SUPPORT /DEMU_EXPERIMENTAL_BUILD /DEMU_OVERLAY /I%OLD_DIR%/overlay_experimental %OLD_DIR%/dll/*.cpp %OLD_DIR%/dll/*.cc %OLD_DIR%/detours/*.cpp %OLD_DIR%/controller/gamepad.c %OLD_DIR%/ImGui/*.cpp %OLD_DIR%/ImGui/backends/imgui_impl_dx*.cpp %OLD_DIR%/ImGui/backends/imgui_impl_win32.cpp %OLD_DIR%/ImGui/backends/imgui_impl_vulkan.cpp %OLD_DIR%/ImGui/backends/imgui_impl_opengl3.cpp %OLD_DIR%/ImGui/backends/imgui_win_shader_blobs.cpp %OLD_DIR%/overlay_experimental/*.cpp %OLD_DIR%/overlay_experimental/windows/*.cpp %OLD_DIR%/overlay_experimental/System/*.cpp "%OLD_DIR%/%PROTOBUF_X86_LIBRARY%" opengl32.lib Iphlpapi.lib Ws2_32.lib rtlgenrandom.lib Shell32.lib Winmm.lib /EHsc /MP12 /DDEBUG:FULL /Zi /Fd:%OLD_DIR%\debug\experimental_steamclient\steamclient.pdb /link /OUT:%OLD_DIR%\debug\experimental_steamclient\steamclient.dll
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cl %OLD_DIR%/steamclient_loader/*.cpp advapi32.lib user32.lib /EHsc /MP12 /Ox /DDEBUG:FULL /Zi /Fd:%OLD_DIR%\debug\experimental_steamclient\steamclient_loader_x32.pdb /link /OUT:%OLD_DIR%\debug\experimental_steamclient\steamclient_loader_x32.exe
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REM Non-STEAMCLIENT_DLL debug sc_deps.
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cd "%OLD_DIR%\build\experimental_steamclient\debug\x86\sc_deps"
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cl /c @%CDS_DIR%\DEBUG.BLD @%CDS_DIR%\PROTOBUF_X86.BLD @%CDS_DIR%\SC_DEPS.BLD
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IF EXIST %CDS_DIR%\DEBUG_SC_DEPS_X86.LKS ( DEL /F /Q %CDS_DIR%\DEBUG_SC_DEPS_X86.LKS )
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where "*.obj" > %CDS_DIR%\DEBUG_SC_DEPS_X86.LKS
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IF DEFINED SKIP_EXPERIMENTAL_BUILD GOTO LK_EXP_STEAMCLIENT_DLL_X86
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REM Link Non-STEAMCLIENT_DLL debug steam_api.dll.
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cd "%OLD_DIR%\build\experimental\debug\x86\"
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IF EXIST %CDS_DIR%\DEBUG_STEAMAPI_NON_X86.LKS ( DEL /F /Q %CDS_DIR%\DEBUG_STEAMAPI_NON_X86.LKS )
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echo /link /OUT:%OLD_DIR%\debug\experimental\steam_api.dll > %CDS_DIR%\DEBUG_STEAMAPI_NON_X86.LKS
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IF NOT EXIST %OLD_DIR%\CI_BUILD.TAG ( echo /link /PDB:%OLD_DIR%\debug\experimental\steam_api.pdb >> %CDS_DIR%\DEBUG_STEAMAPI_NON_X86.LKS )
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cl /LD @%CDS_DIR%\DEBUG.LKS @%CDS_DIR%\PROTOBUF_X86.LKS @%CDS_DIR%\EXPERIMENTAL.BLD @%CDS_DIR%\EXPERIMENTAL.LKS @%CDS_DIR%\DEBUG_ALL_DEPS_X86.LKS @%CDS_DIR%\DEBUG_SC_DEPS_X86.LKS @%CDS_DIR%\DEBUG_STEAMAPI_NON_X86.LKS
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:LK_EXP_STEAMCLIENT_DLL_X86
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IF DEFINED SKIP_EXPERIMENTAL_STEAMCLIENT_BUILD GOTO LK_STEAMCLIENT_DLL_X86
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REM Link STEAMCLIENT_DLL debug steamclient.dll
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cd "%OLD_DIR%\build\experimental_steamclient\debug\x86"
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IF EXIST %CDS_DIR%\DEBUG_STEAMCLIENT_X86.LKS ( DEL /F /Q %CDS_DIR%\DEBUG_STEAMCLIENT_X86.LKS )
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echo /link /OUT:%OLD_DIR%\debug\experimental_steamclient\steamclient.dll > %CDS_DIR%\DEBUG_STEAMCLIENT_X86.LKS
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IF NOT EXIST %OLD_DIR%\CI_BUILD.TAG ( echo /link /PDB:%OLD_DIR%\debug\experimental_steamclient\steamclient.pdb >> %CDS_DIR%\DEBUG_STEAMCLIENT_X86.LKS )
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cl /LD @%CDS_DIR%\DEBUG.LKS @%CDS_DIR%\PROTOBUF_X86.LKS @%CDS_DIR%\EXPERIMENTAL_STEAMCLIENT.LKS @%CDS_DIR%\DEBUG_ALL_DEPS_X86.LKS @%CDS_DIR%\DEBUG_SC_DEPS_X86.LKS @%CDS_DIR%\DEBUG_STEAMCLIENT_X86.LKS
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:LK_STEAMCLIENT_DLL_X86
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IF DEFINED SKIP_EXPERIMENTAL_BUILD GOTO LK_STEAMCLIENT_LOADER_X86
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REM Link Non-STEAMCLIENT_DLL debug steamclient.dll.
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cd "%OLD_DIR%\build\experimental\debug\x86\"
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IF EXIST %CDS_DIR%\DEBUG_STEAMCLIENT_NON_X86.LKS ( DEL /F /Q %CDS_DIR%\DEBUG_STEAMCLIENT_NON_X86.LKS )
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echo /link /OUT:%OLD_DIR%\debug\experimental\steamclient.dll > %CDS_DIR%\DEBUG_STEAMCLIENT_NON_X86.LKS
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IF NOT EXIST %OLD_DIR%\CI_BUILD.TAG ( echo /link /PDB:%OLD_DIR%\debug\experimental\steamclient.pdb >> %CDS_DIR%\DEBUG_STEAMCLIENT_NON_X86.LKS )
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cl /LD @%CDS_DIR%\DEBUG.LKS @%CDS_DIR%\STEAMCLIENT.BLD @%CDS_DIR%\DEBUG_STEAMCLIENT_NON_X86.LKS
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:LK_STEAMCLIENT_LOADER_X86
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IF DEFINED SKIP_STEAMCLIENT_LOADER GOTO LK_X64
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REM Build steamclient_loader debug x86.
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cd "%OLD_DIR%\build\experimental_steamclient\steamclient_loader\debug\x86"
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cl /c @%CDS_DIR%\DEBUG.BLD @%CDS_DIR%\STEAMCLIENT_LOADER.BLD
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IF EXIST %CDS_DIR%\DEBUG_STEAMCLIENT_LOADER_X86.LKS ( DEL /F /Q %CDS_DIR%\DEBUG_STEAMCLIENT_LOADER_X86.LKS )
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where "*.obj" > %CDS_DIR%\DEBUG_STEAMCLIENT_LOADER_X86.LKS
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echo /link /OUT:%OLD_DIR%\debug\experimental_steamclient\steamclient_loader_x32.exe >> %CDS_DIR%\DEBUG_STEAMCLIENT_LOADER_X86.LKS
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IF NOT EXIST %OLD_DIR%\CI_BUILD.TAG ( echo /link /PDB:%OLD_DIR%\debug\experimental_steamclient\steamclient_loader_x32.pdb >> %CDS_DIR%\DEBUG_STEAMCLIENT_LOADER_X86.LKS )
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cl @%CDS_DIR%\DEBUG.LKS @%CDS_DIR%\STEAMCLIENT_LOADER.LKS @%CDS_DIR%\DEBUG_STEAMCLIENT_LOADER_X86.LKS
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cd %OLD_DIR%
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:LK_X64
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endlocal
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setlocal
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IF DEFINED SKIP_X64 GOTO LK_END
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"%PROTOC_X64_EXE%" -I.\dll\ --cpp_out=.\dll\ .\dll\net.proto
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call build_env_x64.bat
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SET OLD_DIR=%cd%
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cd build\experimental_steamclient\debug\x64
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cl %OLD_DIR%/dll/rtlgenrandom.c %OLD_DIR%/dll/rtlgenrandom.def
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cl /LD /I%OLD_DIR%/ImGui /I%OLD_DIR%/%PROTOBUF_X64_DIRECTORY%\include\ /DSTEAMCLIENT_DLL /DCONTROLLER_SUPPORT /DEMU_EXPERIMENTAL_BUILD /DEMU_OVERLAY /I%OLD_DIR%/overlay_experimental %OLD_DIR%/dll/*.cpp %OLD_DIR%/dll/*.cc %OLD_DIR%/detours/*.cpp %OLD_DIR%/controller/gamepad.c %OLD_DIR%/ImGui/*.cpp %OLD_DIR%/ImGui/backends/imgui_impl_dx*.cpp %OLD_DIR%/ImGui/backends/imgui_impl_win32.cpp %OLD_DIR%/ImGui/backends/imgui_impl_vulkan.cpp %OLD_DIR%/ImGui/backends/imgui_impl_opengl3.cpp %OLD_DIR%/ImGui/backends/imgui_win_shader_blobs.cpp %OLD_DIR%/overlay_experimental/*.cpp %OLD_DIR%/overlay_experimental/windows/*.cpp %OLD_DIR%/overlay_experimental/System/*.cpp "%OLD_DIR%/%PROTOBUF_X64_LIBRARY%" opengl32.lib Iphlpapi.lib Ws2_32.lib rtlgenrandom.lib Shell32.lib Winmm.lib /EHsc /MP12 /DDEBUG:FULL /Zi /Fd:%OLD_DIR%\debug\experimental_steamclient\steamclient64.pdb /link /OUT:%OLD_DIR%\debug\experimental_steamclient\steamclient64.dll
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cl %OLD_DIR%/steamclient_loader/*.cpp advapi32.lib user32.lib /EHsc /MP12 /Ox /DDEBUG:FULL /Zi /Fd:%OLD_DIR%\debug\experimental_steamclient\steamclient_loader_x64.pdb /link /OUT:%OLD_DIR%\debug\experimental_steamclient\steamclient_loader_x64.exe
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REM Non-STEAMCLIENT_DLL debug sc_deps.
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cd "%OLD_DIR%\build\experimental_steamclient\debug\x64\sc_deps"
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cl /c @%CDS_DIR%\DEBUG.BLD @%CDS_DIR%\PROTOBUF_X64.BLD @%CDS_DIR%\SC_DEPS.BLD
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IF EXIST %CDS_DIR%\DEBUG_SC_DEPS_X64.LKS ( DEL /F /Q %CDS_DIR%\DEBUG_SC_DEPS_X64.LKS )
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where "*.obj" > %CDS_DIR%\DEBUG_SC_DEPS_X64.LKS
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IF DEFINED SKIP_EXPERIMENTAL_BUILD GOTO LK_EXP_STEAMCLIENT_DLL_X64
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REM Link Non-STEAMCLIENT_DLL debug steam_api64.dll.
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cd "%OLD_DIR%\build\experimental\debug\x64\"
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IF EXIST %CDS_DIR%\DEBUG_STEAMAPI_NON_X64.LKS ( DEL /F /Q %CDS_DIR%\DEBUG_STEAMAPI_NON_X64.LKS )
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echo /link /OUT:%OLD_DIR%\debug\experimental\steam_api64.dll > %CDS_DIR%\DEBUG_STEAMAPI_NON_X64.LKS
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IF NOT EXIST %OLD_DIR%\CI_BUILD.TAG ( echo /link /PDB:%OLD_DIR%\debug\experimental\steam_api64.pdb >> %CDS_DIR%\DEBUG_STEAMAPI_NON_X64.LKS )
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cl /LD @%CDS_DIR%\DEBUG.LKS @%CDS_DIR%\PROTOBUF_X64.LKS @%CDS_DIR%\EXPERIMENTAL.BLD @%CDS_DIR%\EXPERIMENTAL.LKS @%CDS_DIR%\DEBUG_ALL_DEPS_X64.LKS @%CDS_DIR%\DEBUG_SC_DEPS_X64.LKS @%CDS_DIR%\DEBUG_STEAMAPI_NON_X64.LKS
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:LK_EXP_STEAMCLIENT_DLL_X64
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IF DEFINED SKIP_EXPERIMENTAL_STEAMCLIENT_BUILD GOTO LK_STEAMCLIENT_DLL_X64
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REM Link STEAMCLIENT_DLL debug steamclient64.dll
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cd "%OLD_DIR%\build\experimental_steamclient\debug\x64"
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IF EXIST %CDS_DIR%\DEBUG_STEAMCLIENT_X64.LKS ( DEL /F /Q %CDS_DIR%\DEBUG_STEAMCLIENT_X64.LKS )
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echo /link /OUT:%OLD_DIR%\debug\experimental_steamclient\steamclient64.dll > %CDS_DIR%\DEBUG_STEAMCLIENT_X64.LKS
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IF NOT EXIST %OLD_DIR%\CI_BUILD.TAG ( echo /link /PDB:%OLD_DIR%\debug\experimental_steamclient\steamclient64.pdb >> %CDS_DIR%\DEBUG_STEAMCLIENT_X64.LKS )
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cl /LD @%CDS_DIR%\DEBUG.LKS @%CDS_DIR%\PROTOBUF_X64.LKS @%CDS_DIR%\EXPERIMENTAL_STEAMCLIENT.LKS @%CDS_DIR%\DEBUG_ALL_DEPS_X64.LKS @%CDS_DIR%\DEBUG_SC_DEPS_X64.LKS @%CDS_DIR%\DEBUG_STEAMCLIENT_X64.LKS
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:LK_STEAMCLIENT_DLL_X64
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IF DEFINED SKIP_EXPERIMENTAL_BUILD GOTO LK_STEAMCLIENT_LOADER_X64
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REM Link Non-STEAMCLIENT_DLL debug steamclient64.dll.
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cd "%OLD_DIR%\build\experimental\debug\x64\"
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IF EXIST %CDS_DIR%\DEBUG_STEAMCLIENT_NON_X64.LKS ( DEL /F /Q %CDS_DIR%\DEBUG_STEAMCLIENT_NON_X64.LKS )
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echo /link /OUT:%OLD_DIR%\debug\experimental\steamclient64.dll > %CDS_DIR%\DEBUG_STEAMCLIENT_NON_X64.LKS
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IF NOT EXIST %OLD_DIR%\CI_BUILD.TAG ( echo /link /PDB:%OLD_DIR%\debug\experimental\steamclient64.pdb >> %CDS_DIR%\DEBUG_STEAMCLIENT_NON_X64.LKS )
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cl /LD @%CDS_DIR%\DEBUG.LKS @%CDS_DIR%\STEAMCLIENT.BLD @%CDS_DIR%\DEBUG_STEAMCLIENT_NON_X64.LKS
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:LK_STEAMCLIENT_LOADER_X64
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IF DEFINED SKIP_STEAMCLIENT_LOADER GOTO LK_END
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REM Build steamclient_loader debug x64.
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cd "%OLD_DIR%\build\experimental_steamclient\steamclient_loader\debug\x64"
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cl /c @%CDS_DIR%\DEBUG.BLD @%CDS_DIR%\STEAMCLIENT_LOADER.BLD
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IF EXIST %CDS_DIR%\DEBUG_STEAMCLIENT_LOADER_X64.LKS ( DEL /F /Q %CDS_DIR%\DEBUG_STEAMCLIENT_LOADER_X64.LKS )
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where "*.obj" > %CDS_DIR%\DEBUG_STEAMCLIENT_LOADER_X64.LKS
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echo /link /OUT:%OLD_DIR%\debug\experimental_steamclient\steamclient_loader_x64.exe >> %CDS_DIR%\DEBUG_STEAMCLIENT_LOADER_X64.LKS
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IF NOT EXIST %OLD_DIR%\CI_BUILD.TAG ( echo /link /PDB:%OLD_DIR%\debug\experimental_steamclient\steamclient_loader_x64.pdb >> %CDS_DIR%\DEBUG_STEAMCLIENT_LOADER_X64.LKS )
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cl @%CDS_DIR%\DEBUG.LKS @%CDS_DIR%\STEAMCLIENT_LOADER.LKS @%CDS_DIR%\DEBUG_STEAMCLIENT_LOADER_X64.LKS
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cd %OLD_DIR%
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:LK_END
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endlocal
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copy Readme_experimental.txt debug\experimental\Readme.txt
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copy steamclient_loader\ColdClientLoader.ini debug\experimental_steamclient\
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copy Readme_experimental_steamclient.txt debug\experimental_steamclient\Readme.txt
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