Fix CI to use BAT files only for win build.

For consistency have the CI use the same build path as
the end-user builds.

Use where.exe from wine-10.0.

CI's version is a stub. Use one that actually works, until the CI gets
updated.
This commit is contained in:
redpolline 2025-02-04 18:28:11 -05:00
parent abd8300d47
commit 611cf69206
13 changed files with 885 additions and 304 deletions

View file

@ -1,36 +1,141 @@
@echo off
cd /d "%~dp0"
IF NOT EXIST build ( mkdir build )
IF NOT EXIST build\experimental_steamclient ( mkdir build\experimental_steamclient )
IF NOT EXIST build\experimental_steamclient\debug ( mkdir build\experimental_steamclient\debug )
IF NOT EXIST build\experimental_steamclient\debug\x86 ( mkdir build\experimental_steamclient\debug\x86 )
IF NOT EXIST build\experimental_steamclient\debug\x64 ( mkdir build\experimental_steamclient\debug\x64 )
IF EXIST build\experimental_steamclient\debug\x86\*.* ( DEL /F /S /Q build\experimental_steamclient\debug\x86\*.* )
IF EXIST build\experimental_steamclient\debug\x64\*.* ( DEL /F /S /Q build\experimental_steamclient\debug\x64\*.* )
SET OLD_DIR=%cd%
IF NOT "%1" == "" ( SET JOB_COUNT=%~1 )
IF NOT DEFINED BUILT_ALL_DEPS ( call generate_all_deps.bat )
IF EXIST build\experimental\steamclient\debug\x86\*.* ( DEL /F /S /Q build\experimental\steamclient\debug\x86\*.* )
IF EXIST build\experimental\steamclient\debug\x64\*.* ( DEL /F /S /Q build\experimental\steamclient\debug\x64\*.* )
IF NOT EXIST debug ( mkdir debug )
IF NOT EXIST debug\experimental_steamclient ( mkdir debug\experimental_steamclient )
IF EXIST debug\experimental_steamclient\*.* ( DEL /F /S /Q debug\experimental_steamclient\*.* )
call build_set_protobuf_directories.bat
setlocal
IF DEFINED SKIP_X86 GOTO LK_X64
"%PROTOC_X86_EXE%" -I.\dll\ --cpp_out=.\dll\ .\dll\net.proto
call build_env_x86.bat
SET OLD_DIR=%cd%
cd build\experimental_steamclient\debug\x86
cl %OLD_DIR%/dll/rtlgenrandom.c %OLD_DIR%/dll/rtlgenrandom.def
cl /LD /I%OLD_DIR%/ImGui /I%OLD_DIR%/%PROTOBUF_X86_DIRECTORY%\include\ /DSTEAMCLIENT_DLL /DCONTROLLER_SUPPORT /DEMU_EXPERIMENTAL_BUILD /DEMU_OVERLAY /I%OLD_DIR%/overlay_experimental %OLD_DIR%/dll/*.cpp %OLD_DIR%/dll/*.cc %OLD_DIR%/detours/*.cpp %OLD_DIR%/controller/gamepad.c %OLD_DIR%/ImGui/*.cpp %OLD_DIR%/ImGui/backends/imgui_impl_dx*.cpp %OLD_DIR%/ImGui/backends/imgui_impl_win32.cpp %OLD_DIR%/ImGui/backends/imgui_impl_vulkan.cpp %OLD_DIR%/ImGui/backends/imgui_impl_opengl3.cpp %OLD_DIR%/ImGui/backends/imgui_win_shader_blobs.cpp %OLD_DIR%/overlay_experimental/*.cpp %OLD_DIR%/overlay_experimental/windows/*.cpp %OLD_DIR%/overlay_experimental/System/*.cpp "%OLD_DIR%/%PROTOBUF_X86_LIBRARY%" opengl32.lib Iphlpapi.lib Ws2_32.lib rtlgenrandom.lib Shell32.lib Winmm.lib /EHsc /MP12 /DDEBUG:FULL /Zi /Fd:%OLD_DIR%\debug\experimental_steamclient\steamclient.pdb /link /OUT:%OLD_DIR%\debug\experimental_steamclient\steamclient.dll
cl %OLD_DIR%/steamclient_loader/*.cpp advapi32.lib user32.lib /EHsc /MP12 /Ox /DDEBUG:FULL /Zi /Fd:%OLD_DIR%\debug\experimental_steamclient\steamclient_loader_x32.pdb /link /OUT:%OLD_DIR%\debug\experimental_steamclient\steamclient_loader_x32.exe
REM Non-STEAMCLIENT_DLL debug sc_deps.
cd "%OLD_DIR%\build\experimental_steamclient\debug\x86\sc_deps"
cl /c @%CDS_DIR%\DEBUG.BLD @%CDS_DIR%\PROTOBUF_X86.BLD @%CDS_DIR%\SC_DEPS.BLD
IF EXIST %CDS_DIR%\DEBUG_SC_DEPS_X86.LKS ( DEL /F /Q %CDS_DIR%\DEBUG_SC_DEPS_X86.LKS )
where "*.obj" > %CDS_DIR%\DEBUG_SC_DEPS_X86.LKS
IF DEFINED SKIP_EXPERIMENTAL_BUILD GOTO LK_EXP_STEAMCLIENT_DLL_X86
REM Link Non-STEAMCLIENT_DLL debug steam_api.dll.
cd "%OLD_DIR%\build\experimental\debug\x86\"
IF EXIST %CDS_DIR%\DEBUG_STEAMAPI_NON_X86.LKS ( DEL /F /Q %CDS_DIR%\DEBUG_STEAMAPI_NON_X86.LKS )
echo /link /OUT:%OLD_DIR%\debug\experimental\steam_api.dll > %CDS_DIR%\DEBUG_STEAMAPI_NON_X86.LKS
IF NOT EXIST %OLD_DIR%\CI_BUILD.TAG ( echo /link /PDB:%OLD_DIR%\debug\experimental\steam_api.pdb >> %CDS_DIR%\DEBUG_STEAMAPI_NON_X86.LKS )
cl /LD @%CDS_DIR%\DEBUG.LKS @%CDS_DIR%\PROTOBUF_X86.LKS @%CDS_DIR%\EXPERIMENTAL.BLD @%CDS_DIR%\EXPERIMENTAL.LKS @%CDS_DIR%\DEBUG_ALL_DEPS_X86.LKS @%CDS_DIR%\DEBUG_SC_DEPS_X86.LKS @%CDS_DIR%\DEBUG_STEAMAPI_NON_X86.LKS
:LK_EXP_STEAMCLIENT_DLL_X86
IF DEFINED SKIP_EXPERIMENTAL_STEAMCLIENT_BUILD GOTO LK_STEAMCLIENT_DLL_X86
REM Link STEAMCLIENT_DLL debug steamclient.dll
cd "%OLD_DIR%\build\experimental_steamclient\debug\x86"
IF EXIST %CDS_DIR%\DEBUG_STEAMCLIENT_X86.LKS ( DEL /F /Q %CDS_DIR%\DEBUG_STEAMCLIENT_X86.LKS )
echo /link /OUT:%OLD_DIR%\debug\experimental_steamclient\steamclient.dll > %CDS_DIR%\DEBUG_STEAMCLIENT_X86.LKS
IF NOT EXIST %OLD_DIR%\CI_BUILD.TAG ( echo /link /PDB:%OLD_DIR%\debug\experimental_steamclient\steamclient.pdb >> %CDS_DIR%\DEBUG_STEAMCLIENT_X86.LKS )
cl /LD @%CDS_DIR%\DEBUG.LKS @%CDS_DIR%\PROTOBUF_X86.LKS @%CDS_DIR%\EXPERIMENTAL_STEAMCLIENT.LKS @%CDS_DIR%\DEBUG_ALL_DEPS_X86.LKS @%CDS_DIR%\DEBUG_SC_DEPS_X86.LKS @%CDS_DIR%\DEBUG_STEAMCLIENT_X86.LKS
:LK_STEAMCLIENT_DLL_X86
IF DEFINED SKIP_EXPERIMENTAL_BUILD GOTO LK_STEAMCLIENT_LOADER_X86
REM Link Non-STEAMCLIENT_DLL debug steamclient.dll.
cd "%OLD_DIR%\build\experimental\debug\x86\"
IF EXIST %CDS_DIR%\DEBUG_STEAMCLIENT_NON_X86.LKS ( DEL /F /Q %CDS_DIR%\DEBUG_STEAMCLIENT_NON_X86.LKS )
echo /link /OUT:%OLD_DIR%\debug\experimental\steamclient.dll > %CDS_DIR%\DEBUG_STEAMCLIENT_NON_X86.LKS
IF NOT EXIST %OLD_DIR%\CI_BUILD.TAG ( echo /link /PDB:%OLD_DIR%\debug\experimental\steamclient.pdb >> %CDS_DIR%\DEBUG_STEAMCLIENT_NON_X86.LKS )
cl /LD @%CDS_DIR%\DEBUG.LKS @%CDS_DIR%\STEAMCLIENT.BLD @%CDS_DIR%\DEBUG_STEAMCLIENT_NON_X86.LKS
:LK_STEAMCLIENT_LOADER_X86
IF DEFINED SKIP_STEAMCLIENT_LOADER GOTO LK_X64
REM Build steamclient_loader debug x86.
cd "%OLD_DIR%\build\experimental_steamclient\steamclient_loader\debug\x86"
cl /c @%CDS_DIR%\DEBUG.BLD @%CDS_DIR%\STEAMCLIENT_LOADER.BLD
IF EXIST %CDS_DIR%\DEBUG_STEAMCLIENT_LOADER_X86.LKS ( DEL /F /Q %CDS_DIR%\DEBUG_STEAMCLIENT_LOADER_X86.LKS )
where "*.obj" > %CDS_DIR%\DEBUG_STEAMCLIENT_LOADER_X86.LKS
echo /link /OUT:%OLD_DIR%\debug\experimental_steamclient\steamclient_loader_x32.exe >> %CDS_DIR%\DEBUG_STEAMCLIENT_LOADER_X86.LKS
IF NOT EXIST %OLD_DIR%\CI_BUILD.TAG ( echo /link /PDB:%OLD_DIR%\debug\experimental_steamclient\steamclient_loader_x32.pdb >> %CDS_DIR%\DEBUG_STEAMCLIENT_LOADER_X86.LKS )
cl @%CDS_DIR%\DEBUG.LKS @%CDS_DIR%\STEAMCLIENT_LOADER.LKS @%CDS_DIR%\DEBUG_STEAMCLIENT_LOADER_X86.LKS
cd %OLD_DIR%
:LK_X64
endlocal
setlocal
IF DEFINED SKIP_X64 GOTO LK_END
"%PROTOC_X64_EXE%" -I.\dll\ --cpp_out=.\dll\ .\dll\net.proto
call build_env_x64.bat
SET OLD_DIR=%cd%
cd build\experimental_steamclient\debug\x64
cl %OLD_DIR%/dll/rtlgenrandom.c %OLD_DIR%/dll/rtlgenrandom.def
cl /LD /I%OLD_DIR%/ImGui /I%OLD_DIR%/%PROTOBUF_X64_DIRECTORY%\include\ /DSTEAMCLIENT_DLL /DCONTROLLER_SUPPORT /DEMU_EXPERIMENTAL_BUILD /DEMU_OVERLAY /I%OLD_DIR%/overlay_experimental %OLD_DIR%/dll/*.cpp %OLD_DIR%/dll/*.cc %OLD_DIR%/detours/*.cpp %OLD_DIR%/controller/gamepad.c %OLD_DIR%/ImGui/*.cpp %OLD_DIR%/ImGui/backends/imgui_impl_dx*.cpp %OLD_DIR%/ImGui/backends/imgui_impl_win32.cpp %OLD_DIR%/ImGui/backends/imgui_impl_vulkan.cpp %OLD_DIR%/ImGui/backends/imgui_impl_opengl3.cpp %OLD_DIR%/ImGui/backends/imgui_win_shader_blobs.cpp %OLD_DIR%/overlay_experimental/*.cpp %OLD_DIR%/overlay_experimental/windows/*.cpp %OLD_DIR%/overlay_experimental/System/*.cpp "%OLD_DIR%/%PROTOBUF_X64_LIBRARY%" opengl32.lib Iphlpapi.lib Ws2_32.lib rtlgenrandom.lib Shell32.lib Winmm.lib /EHsc /MP12 /DDEBUG:FULL /Zi /Fd:%OLD_DIR%\debug\experimental_steamclient\steamclient64.pdb /link /OUT:%OLD_DIR%\debug\experimental_steamclient\steamclient64.dll
cl %OLD_DIR%/steamclient_loader/*.cpp advapi32.lib user32.lib /EHsc /MP12 /Ox /DDEBUG:FULL /Zi /Fd:%OLD_DIR%\debug\experimental_steamclient\steamclient_loader_x64.pdb /link /OUT:%OLD_DIR%\debug\experimental_steamclient\steamclient_loader_x64.exe
REM Non-STEAMCLIENT_DLL debug sc_deps.
cd "%OLD_DIR%\build\experimental_steamclient\debug\x64\sc_deps"
cl /c @%CDS_DIR%\DEBUG.BLD @%CDS_DIR%\PROTOBUF_X64.BLD @%CDS_DIR%\SC_DEPS.BLD
IF EXIST %CDS_DIR%\DEBUG_SC_DEPS_X64.LKS ( DEL /F /Q %CDS_DIR%\DEBUG_SC_DEPS_X64.LKS )
where "*.obj" > %CDS_DIR%\DEBUG_SC_DEPS_X64.LKS
IF DEFINED SKIP_EXPERIMENTAL_BUILD GOTO LK_EXP_STEAMCLIENT_DLL_X64
REM Link Non-STEAMCLIENT_DLL debug steam_api64.dll.
cd "%OLD_DIR%\build\experimental\debug\x64\"
IF EXIST %CDS_DIR%\DEBUG_STEAMAPI_NON_X64.LKS ( DEL /F /Q %CDS_DIR%\DEBUG_STEAMAPI_NON_X64.LKS )
echo /link /OUT:%OLD_DIR%\debug\experimental\steam_api64.dll > %CDS_DIR%\DEBUG_STEAMAPI_NON_X64.LKS
IF NOT EXIST %OLD_DIR%\CI_BUILD.TAG ( echo /link /PDB:%OLD_DIR%\debug\experimental\steam_api64.pdb >> %CDS_DIR%\DEBUG_STEAMAPI_NON_X64.LKS )
cl /LD @%CDS_DIR%\DEBUG.LKS @%CDS_DIR%\PROTOBUF_X64.LKS @%CDS_DIR%\EXPERIMENTAL.BLD @%CDS_DIR%\EXPERIMENTAL.LKS @%CDS_DIR%\DEBUG_ALL_DEPS_X64.LKS @%CDS_DIR%\DEBUG_SC_DEPS_X64.LKS @%CDS_DIR%\DEBUG_STEAMAPI_NON_X64.LKS
:LK_EXP_STEAMCLIENT_DLL_X64
IF DEFINED SKIP_EXPERIMENTAL_STEAMCLIENT_BUILD GOTO LK_STEAMCLIENT_DLL_X64
REM Link STEAMCLIENT_DLL debug steamclient64.dll
cd "%OLD_DIR%\build\experimental_steamclient\debug\x64"
IF EXIST %CDS_DIR%\DEBUG_STEAMCLIENT_X64.LKS ( DEL /F /Q %CDS_DIR%\DEBUG_STEAMCLIENT_X64.LKS )
echo /link /OUT:%OLD_DIR%\debug\experimental_steamclient\steamclient64.dll > %CDS_DIR%\DEBUG_STEAMCLIENT_X64.LKS
IF NOT EXIST %OLD_DIR%\CI_BUILD.TAG ( echo /link /PDB:%OLD_DIR%\debug\experimental_steamclient\steamclient64.pdb >> %CDS_DIR%\DEBUG_STEAMCLIENT_X64.LKS )
cl /LD @%CDS_DIR%\DEBUG.LKS @%CDS_DIR%\PROTOBUF_X64.LKS @%CDS_DIR%\EXPERIMENTAL_STEAMCLIENT.LKS @%CDS_DIR%\DEBUG_ALL_DEPS_X64.LKS @%CDS_DIR%\DEBUG_SC_DEPS_X64.LKS @%CDS_DIR%\DEBUG_STEAMCLIENT_X64.LKS
:LK_STEAMCLIENT_DLL_X64
IF DEFINED SKIP_EXPERIMENTAL_BUILD GOTO LK_STEAMCLIENT_LOADER_X64
REM Link Non-STEAMCLIENT_DLL debug steamclient64.dll.
cd "%OLD_DIR%\build\experimental\debug\x64\"
IF EXIST %CDS_DIR%\DEBUG_STEAMCLIENT_NON_X64.LKS ( DEL /F /Q %CDS_DIR%\DEBUG_STEAMCLIENT_NON_X64.LKS )
echo /link /OUT:%OLD_DIR%\debug\experimental\steamclient64.dll > %CDS_DIR%\DEBUG_STEAMCLIENT_NON_X64.LKS
IF NOT EXIST %OLD_DIR%\CI_BUILD.TAG ( echo /link /PDB:%OLD_DIR%\debug\experimental\steamclient64.pdb >> %CDS_DIR%\DEBUG_STEAMCLIENT_NON_X64.LKS )
cl /LD @%CDS_DIR%\DEBUG.LKS @%CDS_DIR%\STEAMCLIENT.BLD @%CDS_DIR%\DEBUG_STEAMCLIENT_NON_X64.LKS
:LK_STEAMCLIENT_LOADER_X64
IF DEFINED SKIP_STEAMCLIENT_LOADER GOTO LK_END
REM Build steamclient_loader debug x64.
cd "%OLD_DIR%\build\experimental_steamclient\steamclient_loader\debug\x64"
cl /c @%CDS_DIR%\DEBUG.BLD @%CDS_DIR%\STEAMCLIENT_LOADER.BLD
IF EXIST %CDS_DIR%\DEBUG_STEAMCLIENT_LOADER_X64.LKS ( DEL /F /Q %CDS_DIR%\DEBUG_STEAMCLIENT_LOADER_X64.LKS )
where "*.obj" > %CDS_DIR%\DEBUG_STEAMCLIENT_LOADER_X64.LKS
echo /link /OUT:%OLD_DIR%\debug\experimental_steamclient\steamclient_loader_x64.exe >> %CDS_DIR%\DEBUG_STEAMCLIENT_LOADER_X64.LKS
IF NOT EXIST %OLD_DIR%\CI_BUILD.TAG ( echo /link /PDB:%OLD_DIR%\debug\experimental_steamclient\steamclient_loader_x64.pdb >> %CDS_DIR%\DEBUG_STEAMCLIENT_LOADER_X64.LKS )
cl @%CDS_DIR%\DEBUG.LKS @%CDS_DIR%\STEAMCLIENT_LOADER.LKS @%CDS_DIR%\DEBUG_STEAMCLIENT_LOADER_X64.LKS
cd %OLD_DIR%
:LK_END
endlocal
copy Readme_experimental.txt debug\experimental\Readme.txt
copy steamclient_loader\ColdClientLoader.ini debug\experimental_steamclient\
copy Readme_experimental_steamclient.txt debug\experimental_steamclient\Readme.txt