Added class Renderer_Detector.

Hook_Manager now only manages hooks.
Renderer_Detector is used to detect the game's renderer. There will be 2 version of it. 1 for windows and 1 for Linux.
This commit is contained in:
Nemirtingas 2019-08-27 15:38:07 +02:00
parent ff25f294f0
commit 44d583ee7d
19 changed files with 865 additions and 759 deletions

View file

@ -16,12 +16,12 @@ private:
static DX9_Hook* _inst;
// Variables
bool hooked;
bool initialized;
bool uses_present;
// Functions
DX9_Hook();
virtual ~DX9_Hook();
void resetRenderState();
void prepareForOverlay(IDirect3DDevice9* pDevice);
@ -45,6 +45,8 @@ private:
//decltype(Direct3DCreate9Ex)* Direct3DCreate9Ex;
public:
virtual ~DX9_Hook();
bool start_hook();
static DX9_Hook* Inst();
virtual const char* get_lib_name() const;